We’re running a t-shirt design contest for my Feb 28th gig at the Union Capel, Islington, London! There are details on my Forum.
I’m in Tiburon, CA, jetlagged and wide awake at 5am. I’m looking across the Bay to Angel Island and the city of San Francisco, which is glittering under the first glow of the dawn. It’s a bit weird coming back here this time, but I had some administrative things to do. I chose to avoid my ‘home town’ down the Coast, and yesterday when I had some time to kill I explored some places I’d never been: the Marin Headlands, Mill Valley, and the Bay Model in Sausalito. This is a 4- acre scale model of the SF Bay, built by the Corps of Engineers to simulate the twice daily flood and ebb of the vast estuary every 14 minutes. Of its 1600 sq miles of water, 2/3 of the Bay is under 18 ft deep. A lot of this is down to the ‘hydraulic mining’ done in the Sierras during the Gold rush in the late 19th century. You can see all the little eddies and backwaters. The model is rather serene and lovely, and very interesting to a sailor like myself… or anyone trying to escape from Alcatraz.
My host is friend and former collaborator Paul Sebastien, who over the years has worked for Xbox, Playstation, and now LucasArts. Last night he was telling me a little about the forthcoming Star Wars-related TV show, movie and online games—very cool indeed. I’m not a huge fan myself (and definitely not a gamer) but it sounds like Mr Lucas has got his head into a good place. I met him several times when I was working on a movie in the 80s called [name suppressed to protect credibility!] and he’s a decent chap, but I could have done without the last three SW movies.